After receiving their trial mission, the heroes set out north to their first stop where they would rest before heading off to their main objective. Arriving in town they did some (not so quick) weapons shopping much to the chagrin of a couple other players who thought it was dragging on (I found this out later). They then met up with the rest of the party who had already made their way to the local inn/tavern and found it unusually crowded and filled with families. This was the set up for the side quest for this session. It was also a fairly important one for them to gain weapon upgrades. (I know it's early but the weapons they receive will scale over time - I'll save that for another post). It also has a couple plot seeds that will weave in and out of the main arc that I will hopefully be able to use later.
The PCs get into some role play with the locals and innkeeper and find out some children had been kidnapped earlier in the day. The bard tries performing and fails to engage the crowd. At this point I have a precocious young boy from the village engage one of the heroes. He mentions that his father is also a hero, "has a sword just like that but his is bigger". "He's out on an important mission" etc. This opens up some RP with the young boy's mother and surprisingly, the teams fighter who I didn't expect to RP much jumps right in and approaches the mother. He and the cleric learn that her husband worked for the guild they are pledging and has been gone too long. Other members of the party that were at the bar pick up on 2 shady characters that were casing the place. One leaves and the other tries to take the boy. They thwart the abduction, defeat the reinforcements that were just outside the tavern. They find a note with children's descriptions including that of the boy mentioned and interrogate the original kidnapper who they had previously knocked out.
Using the captured bandit, they track down the operation and missing children to a location well outside of town and gain entrance to an underground temple by solving a fairly simple puzzle. They fight the remaining bad guys, examine the altar that is covered with blood presumably from the missing children. They managed, with some good rolls, to stabilize both missing kids. They find evidence of a hidden door behind the altar. Upon further investigation the find the following text: "Only those with the blood of heroes shall enter" written in several languages. Stepping up to the altar, it magically clears the blood off, they each cut themselves, the altar glows and the door opens.
That's where we ended the session. Of course the above is just a summary so if it seemed rushed, you're right. Maybe I'll get better at writing those.
What challenges did I have this week?
There were less than week one that's for sure but there were a couple things that I forgot to plan out.
I forgot to set loot for the bad guys to be carrying.
I didn't even consider them having to fight outside the inn. This was not bad since I had printed some 11x17" sized grids that I could use in a pinch
I learned that with 6 players, my binder clip minis were too big for my grids and made things way more crowded than they needed to be. I bought a bunch of these to remedy that: http://spielpro.com/plastic-card-stand-rectangle-19mm-x-17mm/ I still only have PCs printed out. I may be able to do some of the bad guys for next time.
Everything is still taking way longer than I expect it to. It's definitely going to take some time for me to get a feel for how long encounters will take.
What did I feel like I improved on from the last session? (a continuation from session one notes)
• I definitely slowed myself down. This let me settle in more and actually take some notes. I don't think I missed anything I wanted to get across like I did in S1. All it took was a slight pause, even just one breath or a sip of a drink.
• My prep notes were better. I still may go to more of a bullet list of highlights and only expand when I really feel it's necessary.
• I backed off on voices this week. I still did a couple but hell, I'm no Matt Mercer and there's no sense in me trying to be right out of the gate. BUT I will continue with it in the hopes that I will be the most ridiculous person at the table so my players will be able to relax and go as far with their RP as they want and hopefully not be embarrassed. Plus I'm starting to see some fun in it tbh.
• I was able to relax more with less drinking so that's good.
So how did it go overall?
I got this message on the campaign's FB page...
Well, it seems I've managed to ramble on again :) Thanks for reading and as always...
Happy Gaming!
-The New Druid